acting like humans
This piece is an interactive sci-fi experience in which audience members become robots and navigate through the corridors of a bookstore to participate in a series of human life simulations in order to learn what life was like before humans became extinct.
a disorienting divertissement
a collaboration by Lynn Nesseth and Grayson Morris
This piece is a “pedestrian experience” where audience members move through town in small groups in which they encounter actors and perform a series of tasks. Because they don't know what to expect, everything they encounter becomes part of the experience--whether written into the show or not.
plato's allegory of the cave
This piece takes audience members on a journey from a sensory cavern of darkness through a system of worldly experiences which get more and more "real" as they travel through the rooms. They endure a disturbing slide show, participate in an awkward party, solve a puzzle, reflect on their own memories and feelings, and connect one on one with actors.